Agile and Fundamentals of Product Ownership Training in Flower Mound
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                	 We offer private customized training for groups of 3 or more attendees.
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| Course Description | ||
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	This course explores the fundamentals of effective Product Ownership on an Agile team. Agile Training course provides extensive knowledge and understanding of the principles of Agile, demonstrates how to use the product backlog as a tool for driving successful product outcomes, instructs in the ways of working in partnership with the development organization, and provides a context for how to affect change across the entire organization. 
	Objectives for Training. Upon successful completion, students will be able to: 
 
	Describe the responsibilities of the Product Owner role 
	Leverage techniques for gathering proactive input from stakeholders outside of the Agile team 
	Develop a shared understanding of vision, goals, and objectives among Agile team members 
	Articulate the needs of users in the form of User Stories and Acceptance Criteria 
	Apply multiple approaches for elaborating details about User Stories 
	Distinguish between prioritization and ordering within the Product Backlog 
	Represent the team’s forecast and progress using information radiators that manage stakeholder expectations  
	Express continued opportunities for improvement, based on insights gained during class 
                        Course Length: 2 Days Course Tuition: $790 (US) | ||
| Prerequisites | |
| Experience in software development, project management, or business or systems analysis is desirable, but not mandatory. | |
| Course Outline | 
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	1. Iterative Development 
	The Iterative Philosophy 
	Structure of a Typical Iteration 
	The Business Case for Iteration 
	2. Agile Development 
	Agility – What Does it Mean? 
	The Agile Manifesto 
	The 12 Agile Principles 
	Agile Practices 
	3. The Project 
	Best Practices 
	Structure of an Agile Project 
	Work Products 
	Project Roles 
	What are they 
	Responsibilities of each 
	Team self-organization 
	Who should play the roles 
	Sharing the Vision 
	Working with Stakeholders 
	Using a Roadmap 
	Creating a Release Plan  
	Project Meetings 
		4. User Stories & Requirements 
		What is a User Story? 
		What Does a User Story Look Like? 
		Where Do User Stories Fit in Scrum? 
		5. Planning an Agile Project 
		The Product Backlog 
		Mapping Features to 
		Product Backlog Items 
		Writing and working with User Stories 
		Understanding and creating Acceptance Criteria 
		Prioritizing your stories 
		Grooming your Product Backlog 
		Accepting or Rejecting the work 
		Identify User Stories from Features 
		Estimating Effort for User Stories 
		6. Agile Estimation 
		Story Points & Ideal Days 
		Estimating Actual Effort 
		Velocity 
		Velocity & Actual Time 
		Estimating with Planning Poker 
		7. Planning a Sprint 
		Mapping a Sprint Backlog to Tasks 
		The Spring Planning Meetings 
		Velocity-driven Planning 
		Commitment-driven Planning 
		8. Executing a Sprint 
		The Task Board 
		The Daily Scrum 
		Accumulating the Burndown 
		Team Self-Management 
		Aborting a Sprint 
		Finishing Early or Late 
		Testing with the Sprint 
		Bugs in an Iteration 
		Ending the Sprint 
		Deploying the Software 
		9. Effect on Stakeholders 
		Business Analysts 
		Developers 
		Project Managers 
		Testers 
		Documentation Writers 
		10. Scaling 
		Planning for Dependencies 
		Planning for Multiple-Team Projects 
		11. Appendix A – Agile Alternatives 
		Extreme Programming 
		Agile Unified Process | 
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- See our complete public course listing 
Agile/Scrum Uses & Stats
| Difficulty | Popularity | Year Created2001 | 
| Pros 
	Faster Deployment of Solutions 
	Gives Every Team Member a Purpose 
	Keeps the End Goal in Mind at Every Level 
	Promotes Flexibility in Order to Adapt 
	Faster Detection of Issues and Defects | Cons 
	Can Act As a Band-Aid to Bigger Problems 
	Can Create a Micro-Managed Environment 
	Not Everyone Is On Board 
	Push for Higher Performance 
	Not Well-Suited for Every Project | 
| Agile/Scrum Job Market | 
|   Average Salary |   Job Count |   Top Job Locations Agile and SCRUM methodologies are practiced mostly in larger organizations that have cross-platform teams that need to be on the same page. Adoption rates vary in different industries. 
 Industry Agile Adoption Rate Software (ISV) 23 percent Financial services 14 percent Professional services 12 percent Insurance 6 percent Healthcare 6 percent Government 5 percent Telecoms 4 percent Transportation 4 percent Manufacturing 4 percent | 
| Complimentary Skills to have along with Agile/Scrum Agile Methodologies and Frameworks include: ASD - DevOps - DAD - DSDM - FDD - IID - Kanban - Lean - SD - LeSS - MDD - MSF - PSP - RAD - RUP - SAFe - Scrum SEMAT TSP UP XP The Standards and Bodies of Knowledge Include: BABOK - CMMI - IEEE standards - ISO 9001 - ISO/IEC standards - PMBOK - SWEBOK - ITIL | 






